Seven Kilometers to Kill
A downloadable game for Windows
ABOUT. 🗡
Seven Kilometers to Kill is a walking simulator in which you learn about the past of, and follow through the present, a woman named Annya, who's soon to be divorced. You and her will wander the path carved through a fleeting winter landscape, gifted with a choice: find your conviction, or die trying.
Is it always too good to be true; the fantastical side of life, that is?
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CREATOR. 🗡
Lilian Ilodigwe, third year student at York University.
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CREDITS. 🗡
tutorials used:
- SomeRndmDde’s HUD Maker MV Plugin and linked video tutorial series: http://sumrndm.site/hud-maker/
- Hiddenone’s QTE Event Tutorial: https://www.rpgmakerweb.com/blog/eventing-a-qte-time-hits-minigame
sprites:
- Buer Sprite in Jumpscare: https://azaproject.itch.io/buer
- Stock Sprites from RPGMaker MV's built-in character generator
music:
sfx:
- https://coloralpha.itch.io/50-menu-interface-sfx
- Stock assets from within RPGMaker MV
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( pixelated images based off stock woodland and snow images, as well as stock starry night image in rpgmaker mv. )
Also ignore the fact the .zip says Eleven Kilometres to Kill. You get a sneak peek into what it was previously called, I guess. :P
Status | Released |
Platforms | Windows |
Rating | Rated 1.0 out of 5 stars (1 total ratings) |
Author | shuu-glitch |
Genre | Visual Novel |
Tags | Narrative, qte-testing, RPG Maker MV, Walking simulator |
Download
Download
Eleven Kilometers to Kill.zip 390 MB
Install instructions
Download the .zip file, extract it to wherever you please, and then find the application labelled "Game". Happy hunting!
Comments
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overall, it's a nice lil' demo, I'm looking forward to more of this :)
Thanks for the feedback! Yes, the quick-time event with the bar is a little laggy because the engine this game is made in doesn't really like the programming of QTE's without a plugin, which is what I tried to do. Sorry about that! ^^ The game is lore-heavy because it is a walking simulator and there isn't much else to do, but I can see how it could be overwhelming for players and kind of force them in a direction they don't want to go. This was a school project, so if I revisit this, it will be a while in the future, but nonetheless, I thank you for playing it and providing me constructive feedback through the mindset of a player! Good luck with your future endeavors! :)
You got me once, but I'll never let it happen again hehe (hopefully)
Looking forward to finishing this game ^^
Hi; thank you so much for playing my game! It's just a prototype, but it warms my heart you found it interesting and good enough to play and record! I hope you enjoy the rest of the experience, and I'll look forward to watching your playthroughs! :)